Beer Pong Rules

Game Setup

· 6 cups per team

· All cups must create a triangle with rims touching and pointing toward the opposing side.

· The 6-cup triangle must be centered on the table and the back of the rack must be in line with the back edge of the table.

· The bottom of all cups must remain flat on the table surface.

Playing the Game

Shooting and Table Sides

· Team reps will use “rock, paper, scissors” to determine first possession and side of table. The winning rep may choose to take the ball or choose a side, but not both. Once the winning team selects the ball or side, the opposing team may choose the open option.

· The team with first possession will get two (2) shots. Each team will get two (2) shots for each turn thereafter, one shot per team member, subject to any other rules below.


· The ball in play may be grabbed, ONLY after it has already made contact with a cup, but not while the ball is in the cup (no fingering). You may not grab before the ball has hit a cup.

· In the event of player interference prior to the ball making contact with a cup, a one-cup penalty will be imposed for the interference. The thrower who had his or her shot interfered with may choose the cup to be removed.

· Balls may not be interfered with while inside of a cup (no fingering, blowing, etc.).


· Two reformations are allowed. Cups may be reformed at 3 cups or less (any formation) and 1 cup centered on the table and 1-inch from the back edge. Racks must be aligned to the center of the table.

· Cups that drift out of position may be reformed, but only at the request of the thrower.

· Reformation is to take place as soon as applicable, but not in the middle of a turn (cups cannot be re-racked mid-turn).

· Cups should be removed as soon as they are hit, even in the case where a reformation is not warranted. It is the responsibility of the shooting team to wait until a hit cup is removed to take their next shot. If a team shoots while the opposing team is reforming or in the process of removing a cup from the table, and the ball goes in the cup after making contact with the defending teams hand(s), the shot will count as a miss. If a shooter hits a cup that has already been hit, it will count as a miss.

· If a team mistakenly shoots when a reform should have occurred, they have the right to ask for a reform after the fact.


· If both players on a team sink his/her shot on the same turn, that team will get two (2) additional rollback shots. The only exception to this rule is during redemption.

Leaning will be permitted, with the following considerations:

· A player may not place any part of his/her body on the table in order to gain additional reach and/or leverage. A player may not shoot while any part of his/her body is touching the table. A player’s hand may touch the table after a shot is released.

· Players may not edge themselves around the table when they throw.

· Players may not move cups out of position in order to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the shot is an automatic miss. Any cup knocked over as the result of excessive leaning will count as a hit shot.


· Distractions are permitted with the following restrictions (subject to a one cup penalty)

· Players may not cross the plane of play (the imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule, just stand back a few feet from your cups.

· Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.

· Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face. In general, players should never be on the side of the table (picking up a ball is an exception).

· Players and spectators may not visually block cups from opposing players. This includes the use of lighting mechanisms to interfere with vision. As an example, no player may shine a laser pointer in his opponents eyes.

· Spectators are permitted to aid in distractions, but may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edges of a playing area, spectators are prohibited from unreasonably interfering with a players ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a player’s view of the cups.

· Distractions should not violate any local, state, or federal laws.

Balling your own cups

· In the event that a player who has possession of the ball drops that ball into his own cups either accidentally or intentionally, no penalty is taken.

· In the event that a player who does not have possession of the ball comes in contact with the ball and as a result that ball enters one of his own cups, such as by unintentionally acting as a backboard, that shot IS counted.

Ball Interference

· Interference is defined as any contact, intentional or otherwise, between game pieces (balls or cups) and any other objects.

· In the event of player interference prior to the ball making contact with a cup a one-cup penalty will be imposed for the interference. The thrower who had his or her shot interfered with may choose the cup to be removed.

· In the event of interference on the part of non-players, such as spectators or officials, the shot is replayed.

· In the event that a player drops his/her ball into one of his/her own cups, no penalty is enforced. (See “Balling your own cups”)

· All objects sitting on the table are considered part of the table for the purpose of determining interference. Specifically, if a shot bounces off of an errant object on the table (such as a water cup, a cup that has already been hit, a personal can of beer, etc) and then goes into a live cup, that shot is counted.

· The previous clause notwithstanding, the playing area should be kept as clear as possible at all times. Specifically, no objects should placed in between the opposing cup formations.

Cup Interference

· In the event that a player knocks over his or her own cups, those cups are to be counted as though sunk and removed from the table.

· In the event that cups are knocked over by any non-player, those cups are not counted as sunk, and are to be refilled and replaced in their appropriate positions on the table.

· In the event that cups drift or are otherwise moved out of formation, those cups may be replaced in their appropriate positions upon request from the opposing team.

· Drifters: In the event that a cup drifts out of its position while a ball attempting to sink those cups is in mid-flight, the shot is to be counted as a miss, unless it is absolutely clear that the movement of the cup was caused by the defending team, i.e. the defending team makes contact with the table. Once a ball has touched a cup, the defending team can cause the cups to move without penalty, but if they do knock cups over, the cups will be removed from the game.

· Cup Adjustment: Cups may NOT be moved or adjusted while the ball is being released, or while the ball is in mid-flight. Doing so incurs a 1-cup penalty.

· Balls Knocking Over Cups: Cups should be filled to the point where it is not possible to knock the cup over with the ball. However, in the event that a ball does knock a cup over, the shot is counted as a hit, UNLESS it is absolutely clear that the ball never crossed the top plane of the cup before it was knocked over, in which case the cup is reset and the shot is considered a miss. To clarify, if a ball enters a cup, spins, and then exits the cup, and the cup falls off of the table as a result, the cup is counted as a hit shot, and is removed.

· In the event that a ball enters a cup causing the cup to move, the defending team may not stabilize the cup. To clarify, if it appears that a cup is going to fall over, the defending team must allow this to happen.

Interference During Re-racks

· Players are not allowed to shoot until the opposing team has clearly finished reforming. In the event that the thrower shoots before this:

· A cup made does not count and the opposing team receives possession of the ball.

· A missed shot is counted as a miss and the opposing team receives possession of the ball.

Table Interference

· Players may not make contact with the table while their opponents are shooting. 

Ending the Game

Rebuttal & Overtime

· As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime. There are two different general scenarios for how to determine redemption rules: There are two or more cups remaining, or there is only one cup remaining on the side of the team that has hit last cup.

· If there are two or more cups remaining, “Unlimited 1-ball Redemption” is given. Either player may take the first shot, and the ball is rolled back until a player misses. As soon as the first player misses, the second player may shoot until he/she misses.

· If there is one cup remaining when the last cup is sunk, the opposing team gets both shots for a chance to push the game into overtime.

· Successful redemption results in initiation of a 3-cup overtime, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession.

    Overtime (3-cup)

· Overtime formation is a tight triangle.

· The dominant team (the team which would have won had their opponents not redeemed) selects which side shoots first.

· The same redemption and rollback rules apply during overtime as apply pre-overtime.

· There are no reformations in overtime except for centering of the final cup.



· A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.

Absentee Players

· In the event that a player is temporarily absent, no substitution may be made. The game continues without the missing player; i.e. that team receives only one shot per side until the missing player returns.

· In the event that a player is forced to vacate the venue by the owner of the venue, etc., the team will forfeit the rest of the tournament, will not be permitted back in the venue, and will not be entitled to any refund, in whole or in part, of any fees paid for the event or any associated activities.


· All players are to conduct themselves in a matter respectful to other players, referees, and the sport of Beer Pong. Unacceptable conduct will result in severe punitive action, to be applied at the discretion of the referees. Unacceptable conduct includes, but is not limited to, fighting, abuse of referees, unreasonably throwing balls at opponents, abuse of other players, abuse of beer (excessive spilling), etc.



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